![]() Any consideration to bringing back the idea of summoning monsters in the Sandstorm in the Exile Lands? The Sandstorm for the Exile Lands was once considered as a possibility to do the same. The Maelstrom summoning enemies has shown to be a popular feature in Isle of Siptah. If we added a feature to allow players to control more than 1 follower and engage in follower squad combat, we would need to rebalance how powerful followers currently are. I was probably getting carried away with my fandom of another game that deals with horses and swords. Is that still on the table in the future? If so, how would that be balanced since even a single follower can be so strong? Such as ordering a squad of followers at a time, which sounded similar to features seen in other games where you command squads or armies. If future features require additional gameplay space we would probably use this area for this, but I don’t have anything concrete to discuss about that right now.ĭuring a dev stream, you once talked about a personal desire to see small engagements with followers. We could work around this to answer additional gameplay areas to the Exiled Lands, but for now, we do not have any plans to do this. Is there any discussion to add some more land in that area for the Exile Lands?Īs you stated the northeast quadrant of the map is where we currently have the majority of dungeon content located. While it isn't a significant amount, players have shown a strong desired to see that quadrant filled out more. We know that there are some dungeons located in that location already, but some landmass could be added. User-made mods have shown that a few squares of new landmass could be added to the Exile Lands in the upper right quadrant. Unfortunately, we are not ready to discuss this yet. The Mummy of the Ring, or lack thereof, continues to be a topic of discussion between fans. We will share more with the community once we are further along the development process. After 2.4 is released, we will evaluate the state of both maps and then start working on either a new feature or a new map. The team is still working on both Isle of Siptah and Conan Exiles and will continue to do so. ![]() ![]() Is there anything you can share about future plans with Siptah and Conan Exiles as a whole? Any more landmass planned? The skybox is much more detailed and there's now volumetric fog, too you can check out some comparison screenshots below.įollowing the presentation, we got to interview Funcom Project Director Scott Junior to discuss what's next for Conan Exiles after Isle of Siptah. Last but not least, the game's visuals received an overhaul of its lighting and environments with this patch. It'll also be possible to move between the Exiled Lands and the Isle of Siptah. Character transfers will give players the opportunity to move a character between official and unofficial servers while keeping the name, appearance, level, and all of the character's backpack. The highly requested character transfer feature, originally scheduled to launch with update 2.4, has been delayed to the full launch of Isle of Siptah (which will happen in June). Of course, killing them will be very rewarding in terms of loot. Players will have to roam around the camps to gather their figurines and subsequently bring them to a summoning altar. A new mechanic enables the on-demand summoning of certain bosses that can usually only be fought during storms. The map is now populated with new enemy races, new NPC camps, and points of interest. PvE (Player versus Environment) has been expanded as a whole, following the community's feedback. The Spider God (whose in-game statue can be seen in the featured image) can be summoned to crush your enemies for a brief time, though it'll take a lot of resources to accomplish the feat. A brand new religion is now available, the Cult of Zath.
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